![]() Ubisoft claims that Watch Dogs' "High" texture detail setting requires a 2GB frame buffer while its "Ultra" textures need 3GB of frame buffer memory. In these games, the average VRAM use with all detail levels maxed out was about 1.5GB - BF4 will break 2GB if you use the supersampling option to render the game internally in 4K mode, and Total War: Shogun 2 wants a bit more than 2GB of VRAM if you max out every single graphics setting and enable 8x MSAA. ![]() In the past, I've compared VRAM usage in games like Guild Wars, Battlefield 4, and Total War: Shogun 2. Watch Dogssucks down far more memory than any other modern PC game I'm aware of this game's VRAM demands are far, far outside the norm for a modern 1080p title. Ubisoft royally screwed up its suggested VRAM (graphics card frame buffer) settings. The game is infamous for not running very well on PCs - and after some legwork, I've figured out a hefty chunk of the reason why: Over the past few weeks, I've spent a significant amount of time with Watch Dogs.
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